In this role you will
- Contribute across the art pipeline, bringing a generalist perspective and hands-on support where the game needs it most.
- Create and implement game art, with a focus on visual effects that make gameplay feel more responsive, exciting, and clear.
- Help shape features from early ideation and concepts through prototypes, mockups, and in-engine implementation, working with art direction, design, and engineering.
- Provide art and art-tech guidance across production, helping teams turn the game’s vision into practical, achievable work.
- Identify risks, blockers, and opportunities in art production, and find solutions that improve quality, iteration, and scalability.
- Help define priorities, scope, and workflows so the team can deliver functional, playable work with polish that serves the game.
What we’re looking for
- A versatile game art generalist with a strong VFX background and a portfolio showing readable, effective effects in gameplay.
- Deep knowledge in at least two art disciplines, with the ability to give useful art and art-tech input across teams.
- Professional proficiency in Unity, including confidence implementing and iterating on work in-engine.
- Comfort opening and reading code to understand how systems work, troubleshoot issues, and make or support straightforward changes.
- Practical shader experience and an understanding of how materials, shaders, and real-time effects work together.
- A strong game artist mindset: you consider timing, shape, color, motion, gameplay, camera, readability, performance, and how your work fits into the wider game.
- A pragmatic approach to scope and craft: you challenge initial assumptions, evaluate different options, and polish with purpose.
- Experience sharing knowledge, guiding or mentoring artists, and helping improve team workflows.
Your experience
- 5+ years of experience in game development, creating and implementing art for games.
- 3+ years of professional experience with real-time VFX, including building effects and working with shaders in Unity. Your portfolio or reel shows polished, readable effects in an interactive context.
- Hands-on experience with Unity or a proprietary C++ game engine, including implementing art in-engine and working with particle systems, materials, shaders, or similar tools.
- Experience contributing across the art pipeline, such as prototyping features, collaborating with other disciplines, or providing art and art-tech input.
- Experience with procedural tools or node-based shader workflows is a plus.
What we offer
- Employment relationship with Ekipa2 d.o.o. for an indefinite period of time, with a six-month probationary period.
- Diverse work with exciting daily challenges, working as part of a team in a fun, relaxed environment.
- Participation in attractive projects.
- Development opportunities through training, seminars, and conferences.
- Choice of sport, fitness, educational, and entertainment activities outside of work.
- Healthy meals in the office.
- Flexible working hours.
- 24 days of paid vacation.
- Participation in a discretionary bonus plan.
- Christmas bonus (subject to internal company policies).
Compensation
Povzetek delovnega mesta:
Umetnik za oblikovanje iger IV.
Sklenitev delovnega razmerja nudimo za nedoločen delovni čas s šestmesečnim poskusnim delom v podjetju Ekipa2 d.o.o., s sedežem v Ljubljani. Rok za prijavo: 30.11.2026
